Rebel dispenser_touch_trigger help!

Discussion in 'Mapping Questions & Discussion' started by TheDesigner, Nov 26, 2009.

  1. TheDesigner

    TheDesigner L1: Registered

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    So, I'm making this traditional payload cart.
    Follow the instructions on valve's wiki. Everything works well.
    I create a dispenser_touch_trigger as big as the cap_area, give it a trigger texture.
    Parent it to my bomb_train.
    Build and play the map...

    It won't heal me. No matter what size, texture, parent, name or blessing I give it, it simply won't heal me. I also tried with both teams, no go.

    Is there some untold manipulation that needs to be done for it to work? :O
     
  2. Pseudo

    Pseudo L6: Sharp Member

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    Do you also have a mapobj_cart_dispenser?
     
  3. TheDesigner

    TheDesigner L1: Registered

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    Actually I don't.
    I thought that was used only to show a nice beam between the dispense touch trigger and the player!
    But I see you have to give it a team value, so it must be what's missing.
    AAAHHH! Noobish mistake.