Really quiet sounds?

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Shadow Tyrant

L69: Deviant Member
Aug 7, 2009
69
3
I've got a couple ambient_generics in my map, for custom announcements, and they all have the same settings. A volume of 10 with an audible range of 10,000. They're all relatively in the same position in the middle of the map. All of them are equally audible from every point in the map except two of them. The files specifically are Announcer.AM_CapIncite01 and Announcer.AM_LastManForfeit. For some reason I can't hear these at all, even though I have them programmed to play the same way all the others do.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
Obvious, but have you made sure that start silent option in 'flags' is deselected?
 

Shadow Tyrant

L69: Deviant Member
Aug 7, 2009
69
3
All of them have the 'start silent' flag checked, because I don't want them playing when the round starts. I tried checking the 'play everywhere' flag, but it had no affect on those two.