KotH re-railbridge

Discussion in 'Map Factory' started by Eyce, Dec 18, 2012.

  1. Eyce

    Eyce L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    189
    Props released by Chemical Alia. Full credit to her and everybody else involved for creating a pretty sweet theme.


    So this is the railbridge I really wanted to make. Name is temporary.


    For those a little confused, railbridge was the result of improv mapping, initially made quickly for an assessment to implement something into a game, and present testing data, in a report. That was done in a few weeks. It was entered for Star's Highlander contest purely because it happened to be running at the time, and I thought why not.

    Now I'm done with uni, I'm actually able to go back and think through the map a bit better, using a theme that I can take my time on and really make something special.


    Server Admins: .bz2 Link Here
     
    Last edited: Jan 11, 2013
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    Good to see a new map using these assets.
     
    • Thanks Thanks x 1
  3. JBEZORG

    JBEZORG L1: Registered

    Messages:
    14
    Positive Ratings:
    6
    I heard this for the first time from this set. (Market Acces Pack).
    In search of this set, I found a website where not only was this set for download, but also a map with this theme.
    This map was originally made ​​for the "Art Pass Contest." Unfortunately, this was never released.
    Here is the link to this map: http://www.skysilcox.com/develop/2011/04/26/cp_market/
    yes maybe one of you has an idea how to get the creator of the map?????
    I would like to play it on our server.

    oh sorry, I just saw was on the Map "cp_market" much discussed in another thread.
     
    Last edited: Dec 18, 2012
  4. Trotim

    aa Trotim

    Messages:
    1,179
    Positive Ratings:
    992
    I much prefer this to railbridge but I'll also say you should probably make everything smaller right now while you still can. The whole mid portion just felt too large. Also the lack of any height variation on the ground didn't help
     
    • Thanks Thanks x 1
  5. Eyce

    Eyce L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    189
    Yeah, noticed it almost immediately on a playtest I did.

    I've managed to condense the connectors and such, I've left the actual control point area between the bridges as it is.

    --------------

    Edit: Alpha 2 released

    [​IMG]
    Top view

    [​IMG]
    Long corridor is substantially shorter
     
    Last edited: Dec 19, 2012
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

    Messages:
    1,454
    Positive Ratings:
    234
    That bridge better have a train on it - or several :)
     
  7. Eyce

    Eyce L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    189
    Of course. It even includes a couple of spectator cameras mounted to it. I dedicate those to Prestige.
     
    • Thanks Thanks x 2
  8. Verno

    Verno L2: Junior Member

    Messages:
    80
    Positive Ratings:
    32
    I feel a train is a bit out of place for the theme, especial with it on a bridge going through a town. I really love that someone is taking up this theme again, but the train track just doesn't look right the way it is. Could just be me though.
     
    • Thanks Thanks x 1
  9. Eyce

    Eyce L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    189
    It'd be quite nice to actually get a new model in, however I'm not a 3D artist. I do have a some reference material should somebody be interested/crazy enough to do it.

    The two towers at mid aren't going to look like that when I get further down the track, I do have a few ideas for that which will make it look less weird. Just wanted to communicate the theme to players who might not get why everything is suddenly brown. :p
     
  10. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

    Messages:
    679
    Positive Ratings:
    192
    [​IMG]

    Pleease?
     
  11. Eyce

    Eyce L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    189
    Alpha 3 pushed out.

    Mostly minor layout changes and I got bored, so I redetailed an ex-building.

    If anybody feels like making a more fitting train model, that'd be pretty swell.
     
  12. Micnax

    aa Micnax I maek map

    Messages:
    2,018
    Positive Ratings:
    1,338
    I have a feeling this would fit the theme well:
    http://forums.tf2maps.net/showthread.php?t=13242
    Plus it's longer so people will have to wait a little longer before getting back to the action.
     
    • Thanks Thanks x 1
  13. Eyce

    Eyce L6: Sharp Member

    Messages:
    370
    Positive Ratings:
    189
    Personally I think it looks a bit too new, the amount of detail on the model + the unfinished looking textures aren't helping it either.