ravine_ridge

Discussion in 'Map Factory' started by tehn, Nov 18, 2009.

  1. tehn

    tehn L2: Junior Member

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    DOWNLOAD LINK UP:p

    Soon, though I shall get that link up there. Hopefully. :O

    Oh and the Name was a quick painful Idea. I'm not sure even if it fits. Any name suggestions would be fine.

    NEWS:
    Hopefully it runs pretty smooth, I mean I can only go through it so many times by myself :D. The health&ammo, I think is set up for comp play, but I don't want to focus this map on comp play due to the fact that I want to get a couple of maps under my belt.

    Hopefully game play doesn't turn out horrible. I did clip what I thought should've been clipped. Lighting is ehh, something simple for now.

    I hope I can start to texture some things, but without any game play I know I still have to move crap around.

    sincerely yours
    Dennis "tehn" Witt
     
    Last edited: Nov 19, 2009
  2. DaBeatzProject

    aa DaBeatzProject

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    Heh, almost read Ravidge there. D: Looking good none the less. :D
     
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  3. The Asylum

    aa The Asylum

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    It'd be nice if the overhead view showed us where the CPs are, and what's inside the buildings. Nodraw isn't just used for optimization ;)
     
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  4. tehn

    tehn L2: Junior Member

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    Lol alright I get some shots of the inside rooms. :D

    I'll also edit the points on the overhead picture. :D
     
  5. Exist

    Exist L6: Sharp Member

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    A good demo man could hop that fence, player clip it.
     
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  6. tehn

    tehn L2: Junior Member

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    oh not even god himself could noclip through the clipping I had done to those fences.
     
  7. Randdalf

    aa Randdalf

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    ravine + ridge = ravidge

    Secret identity revealed!
     
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  8. Ost

    Ost L2: Junior Member

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    Looks like a good five point map, although the last cap seems a little boring and somewhat too open.
     
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  9. tehn

    tehn L2: Junior Member

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    I should just name it ravidge just for this :D!

    Ost yeah, It looks very plain. I'm going to mess around with some brushes or so to see if I can make it look a bit more interesting. Maybe give the building a roof, add some cover by the doors and that open ugly space.
     
  10. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    Just from the screenies, I very much like the look of 2nd also to a degree 3rd. Last looks a bit too wide and that balcony off in the distance, to the left in the screenshot, just looks like it will encourage spam. But in any case, I look forward to giving it a once through. :3

    edit: FAIL, I just fixed my crappy feedback there. =/
     
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    Last edited: Nov 19, 2009
  11. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Wow, this looks really nice! I just hope that the spawn isn't behind the last point, that'd be a bit unbalanced...
     
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  12. Lancey

    aa Lancey Currently On: ?????

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    I love chokepoints.
     
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  13. tehn

    tehn L2: Junior Member

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    Well I was thinking about moving the spawn from behind the point to a second level, because when I did dev this out I wasn't planning on releasing it, but now that I am I think I am moving the spawns back.