Rattlesnake

Discussion in 'Map Factory' started by Lancey, Nov 27, 2009.

  1. Lancey

    aa Lancey Currently On: ?????

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    Somewhere in the American Southwest, a once thriving oil field has been divvied up and sold to two separate holding companies. Though the oil supply is gone, the chance of competition never left the area. Thus, in a flash of fury, the old rail system used for moving oil has been converted into a hellish deathmatch.

    Rattlesnake is a Payload Tag map. Two carts race around a single track in the same direction. The first team to smash their payload into the enemy's goes home the winner.
     
    Last edited: Nov 27, 2009
  2. strangemodule

    strangemodule L5: Dapper Member

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    Quite an interesting concept. I want to see the gameplay though, hopefully this makes it to gameday.
     
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  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I'm loving the idea, but there's a high possibility that this will never end. I hope the map has lots of shortcuts across. Just a note on the 5th screenshot, the really long staircase looks kind of awkward. Maybe adding a platform in the middle could fix that?
     
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  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Hah, that sounds like a crazyily fun idea.
     
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  5. Lancey

    aa Lancey Currently On: ?????

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    It's the shadows.
     
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  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Ah, ok. I really want to try this one out.
     
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  7. Waif

    Waif L7: Fancy Member

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    Surely having an objective for both teams on other sides of the map is a bad idea?
     
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  8. absurdistof

    aa absurdistof

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    The map looks pretty cool, although I'm not really sure what the huge spawn room space is for, but if it works it works :).

    Also, I have to agree with Seba on the fact that this could take a while. I would try and find a way so that the carts could catch up to each other. Perhaps have a CP in the middle, and whoever controls it gets a cart speed boost. Good luck on a hud for this btw :D
     
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  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I can't tell if you're brilliant or a madman.

    Either way. This is awesome.
     
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  10. Lancey

    aa Lancey Currently On: ?????

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    Tell that to pipeline.

    The spawn space is a buffer between the trainstation and the actual spawn, so that the teams have a chance of making it through eventually. There are planned speed boosts, but at fixed locations. That and rollback will make it easier to catch up to the enemy cart. The HUD will be the typical PLR HUD, but synced around the same track. Thanks for your feedback!

    Why not both?
     
  11. strangemodule

    strangemodule L5: Dapper Member

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    Well, Pipeline IS sort of a bad map...I hope this map does well though.
     
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  12. Lancey

    aa Lancey Currently On: ?????

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    Then tell it to Hydro and all the PLR maps made for the contest.
     
  13. The Political Gamer

    aa The Political Gamer

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    You ever going to finish this map?
     
  14. Lancey

    aa Lancey Currently On: ?????

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    Doubtful.
     
  15. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    I foresee Custom Oil Drill Carts. This is an awesome Idea, and I really hope it works. Can't wait to playtest!
     
  16. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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  17. Lancey

    aa Lancey Currently On: ?????

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    I didn't know that existed when I was making this.