This seems like it should be a common topic but for the life of me I can't find anything relevant no matter how much I search. I'm building a map with a number of spawnpoints, and I want players to spawn randomly at points rather than sequentially. They're spread out and placed in varied locations in the map. I explored the sdk 2fort sample to try to reverse engineer how the dual spawnrooms operate but from what I could see they were just normal spawnroom brushes with normal spawn entities. At the very least I'd like to find out how the multiple spawnrooms work if just for future reference. Thanks in advance.