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Random Resupply Noises in map?

Discussion in 'Mapping Questions & Discussion' started by BaconCat, Jul 25, 2012.

  1. BaconCat

    BaconCat L1: Registered

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    Hey there guys. I seem to be having problems with this bug or something.

    In my map, every so often, a resupply noise will just play out of nowhere, without anyone having touched a locker. It mostly happens when someone spawns.

    This doesn't seem to happen on any other map I try, so I assume I must have broken something? Or is this a TF2 Bug in itself?
     
  2. Jeremy

    Jeremy L11: Posh Member

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    Does it play when someone enters a specific location of the map? This is a silly guess but you could have accidentally made a brush entity a func_regenerate instead of, say, a trigger_multiple. In any case, check your map for rogue func_regenerates.
     
  3. BaconCat

    BaconCat L1: Registered

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    I was using func_regenerates for my resupply lockers. There are only 4 on the map though, one for each locker. Should I be doing supply lockers in a different way?
     
  4. TehStoneMan

    TehStoneMan L1: Registered

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    That is the proper way to do lockers, but yu may have an extra func_regenerate floating out by itself somewhere not attached to a locker.
     
  5. Jeremy

    Jeremy L11: Posh Member

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    Sorry, I probably didn't word that very well. Basically, what StoneMan said.
     
  6. BaconCat

    BaconCat L1: Registered

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    Ah, Well I double checked, and no, no floating func's anywhere. :(
     
  7. henke37

    aa henke37

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    Could it be as simple as a player touching the func_regenerate when spawning?
     
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Do you have any set to randomly animiate?
     
  9. BaconCat

    BaconCat L1: Registered

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    I shouldn't, but I'll double check!