Random recent leak issue

Discussion in 'Mapping Questions & Discussion' started by Chromatose, Oct 9, 2012.

  1. Chromatose

    Chromatose L1: Registered

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    So after I have added this new room to my map, It appears before I can compile my map I have to sort out an issue with a leak. The new room is out of the skybox but is encased in its own hollowed out rectangular space, and the skybox is NOT a func_detail, but a leak apparently still exists from god knows where. So the sensible thing, load the point file, right? But of course nothing is simple, the point file loads fine, but then I get this:

    http://s7.postimage.org/smno2gi57/leak.png

    What the hell am I meant to do with this? I am lost for ideas and was hoping some of you might have suggestions to help solve my leak problem, I can't update my map until this is fixed. Thanks!
     
  2. Crash

    aa Crash func_nerd

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    Did you move anything with an origin point that could have gotten messed up?

    I did this before had had the same symptom.
     
  3. Chromatose

    Chromatose L1: Registered

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    I don't, think so? Maybe? This room has been a wierd case, I have made it it's own save and worked on it externally, rendered it without leaks, then I just selected all, and copy/paste'd it into the actual map. That is when the leak appeared.
     
  4. tyler

    aa tyler snail prince, master of a ruined tower

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    Do you have point entities enabled? This is the kind of thing that shows up when you have no entities enabled, usually.
     
  5. Chromatose

    Chromatose L1: Registered

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    Yes they are enabled.
     
  6. Chromatose

    Chromatose L1: Registered

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    Would it make any difference if I moved this room inside the skybox?
     
  7. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Probably not, unless it's func_detail.

    It sounds like you have a skybox that's just one big box around your map, which you shouldn't do because it's very bad for optimisation.

    If you moved it from another file it might have issues like this. Select everything in the new room, and look in one of the 2d views to see if there are any circles or crosses at the end of that line. When you moved the stuff, its origins could have been left behind. to fix, select the whole room and all the stuff in it, particularly triggers, and go to "Tools" (IIRC) then "Center Origins"
     
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    Last edited: Oct 10, 2012
  8. Chromatose

    Chromatose L1: Registered

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    Yeah I was trying out some other methods for making a skybox but.... they didn't end well.

    Alright, so within the map I have moved the room to, I have selected everything in that room and the room itself, then gone to tools, and hit "Center Origins", I assume I just try rendering now?
     
  9. Chromatose

    Chromatose L1: Registered

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    That worked, thanks!