Random Question

Discussion in 'Mapping Questions & Discussion' started by TMP, Mar 4, 2012.

  1. TMP

    aa TMP Abuser of Site Rules

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    Is it possible to make a wall that you can fire rockets and hitscan bullets through but not stickies and demo grenades?
     
  2. theharribokid

    aa theharribokid

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    I would assume it's all or no projectilies
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    oh shit I guess you can. I was sure rockets were physics
     
    Last edited: Mar 4, 2012
  5. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    You could always just use a large gap and a low ceiling, though it's not ideal and depends on the layout. There are ways to also disable a specific weapon, could work, depending on what you want to do.
     
  6. Wander

    Wander L3: Member

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    You can use func_clip_vphysics to block specific projectiles only

    Make 2 filters, one that blocks tf_projectile_pipe and one that blocks tf_projectile_pipe_remote, and use a filter_multi to combine them, and set this multi filter as filter in func_clip_vphysics

    That way any stickies and grenades will bounce, but any other stuff like rockets, bullets and players will go through

    Alternatively you could use func_remove instead, in which case the grenandes and stickies won't bounce, but disappear completely


    @ABS, are you sure that displacement method still works? I tried that a while ago and it wasn't very reliable (players could get stuck in it, and some things in your list still wouldnt go through it)
     
    Last edited: Mar 4, 2012
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    No I'm not sure, haven't tried it since I made that post.