Mick-a-nator
aa
- Feb 18, 2009
- 640
- 629
although I do think this is a great idea, I struggle to see how you could get a full layout generated "randomly".
As humans, we remember what works, and what doesn't and we can visualise (usually) how things will flow in game, at least to some extent. With a piece of code doing the job of mapping (to put it bluntly) you would need to find a way of it to "think" like us.
Don't loose heart because of me though. Could this be achieved by nabbing some of the AI code from the tf2 bots (or something, I don't understand AI code), to sort of test what kinds of patterns work in a map? The random aspect used just to make the adjustments that make it unique.
As humans, we remember what works, and what doesn't and we can visualise (usually) how things will flow in game, at least to some extent. With a piece of code doing the job of mapping (to put it bluntly) you would need to find a way of it to "think" like us.
Don't loose heart because of me though. Could this be achieved by nabbing some of the AI code from the tf2 bots (or something, I don't understand AI code), to sort of test what kinds of patterns work in a map? The random aspect used just to make the adjustments that make it unique.