a2 is out. I'm too lazy to add new pictures right now. The bases are very different now. The spawns are now on the second floor, and the huge halls have been divided into smaller rooms. The middle is pretty much the same with some ways onto the battlements and middle hut. I don't think that sentries will be nearly as effective this time. New for a2: Very different base layout Paths from the middle to the battlements Props allowing jumping onto the middle building Added sudden death Built cubemaps Made it so that teams can cap if their intel is gone Not in a2: There is no train in the middle. I want to get the layout working better first The doors from the middle to the first floor bases will still push players up if they stand under them. I don't think this will be too much of a problem for playtesting.