Railway

Discussion in 'Map Factory' started by The Political Gamer, Mar 3, 2010.

  1. The Political Gamer

    aa The Political Gamer

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    [​IMG]

    Railway(PL)
    (pl_railway_a9)

    Gametype: Goldrush style A/D PL
    Players: 2-24 (32 max)
    Author: Charles "The Political Gamer" Papanek
    E-mail: thepoliticalgamer@gmail.com
    Version: Alpha 9
    Changelog:
    Prefabs used:
    TF2 prefab pack
    Author: Tim "Youme" Johnson
    E-mail: die_stumpfe_klingen@hotmail.co.uk

    Ultimate Mapping Resource Pack
    Author: A Boojum Snark

    Libraries used:

    Ultimate Mapping Resource Pack
    Author: A Boojum Snark

    Displacement Library
    Author: Tim "Youme" Johnson
    E-mail: die_stumpfe_klingen@hotmail.co.uk

    Lighting Library
    Author: Ravidge

    Environment Gallery
    Author: Acegikmo

    [​IMG]
     
    Last edited: Mar 18, 2010
  2. Gerbil

    aa Gerbil

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    Lookin' good. Good luck with this :)
     
  3. Psy

    aa Psy The Imp Queen

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    Very open. You have space - use it!
     
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  4. The Political Gamer

    aa The Political Gamer

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    Updated to a6 because I had some props blocking a critical door. :facepalm:
     
  5. Engineer

    aa Engineer

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    assembly spawnroom window :rolleyes:
    hope you finish this one ;)
     
  6. absurdistof

    aa absurdistof

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    This. Especially the spawn, there's plenty of room for interesting objects/constructs/creations/brushwork.
     
  7. nik

    nik L12: Fabulous Member

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    a6, and so empty - what's up?
     
  8. The Political Gamer

    aa The Political Gamer

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    This is a named used from a old map of mine that never got past a4. Its a6 because I fucked up on some props. :O
     
  9. The Political Gamer

    aa The Political Gamer

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    Gameday bump and yes 1-2 is getting re-done
     
  10. Sel

    Sel Banned

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    Me and connect 4 would like to show our support with this commemorative seal of approval for you to put on all your creations.

    [​IMG]
     
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  11. Crash

    aa Crash func_nerd

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    Seemed pretty nice from what I played. Some cool sniper lanes.

    The last point definitely felt like a nasty chokepoint, but that could be intended. I liked a lot of the side routes. I look forward to it progressing.
     
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  12. Trotim

    aa Trotim

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    Uh, sorry, with "it's back", do you mean you continue work on an old map or that you restarted from scratch with just the basic layout/name/theme re-used?
     
  13. The Political Gamer

    aa The Political Gamer

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    Nope, just the name.
     
  14. The Political Gamer

    aa The Political Gamer

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    Updated to A7 with a reworked 1-2
     
  15. The Political Gamer

    aa The Political Gamer

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    [​IMG]

    Railway(PL)
    (pl_railway_a8)

    Gametype: Goldrush style A/D PL
    Players: 2-24 (32 max)
    Author: Charles "The Political Gamer" Papanek
    E-mail: thepoliticalgamer@gmail.com
    Version: Alpha 8
    Changelog:

    03/16/2010: A8
    • Remade 1-1
    • Changed theme to goldrush
    • Added new pathways in BLU base

    [​IMG]
    [​IMG]

    [​IMG]
     
  16. Engineer

    aa Engineer

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    It still looks really huge and open, you should really do something about your open areas. ;)
     
  17. The Political Gamer

    aa The Political Gamer

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    Yeah I am thinking of moving the train house out a bit more to cover the tracks and cut the sniper line if it becomes too much of a problem.
     
  18. jpr

    aa jpr

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    Open areas are fine, but huge sniper sightlines aren't.
    If you don't want to change the layout radically, add more cover.
     
  19. The Political Gamer

    aa The Political Gamer

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    Additional cover is required! :V
     
  20. SlayerBlitz

    SlayerBlitz L3: Member

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    I loved this map! Its sniper Heaven!

    Now that we have the jokes out of the way ha ha ha.....

    The track layout is just isn't creative at all.

    There is no cover from snipers besides a cart and buildings.

    All the buildings feel SUPER generic.

    The first thing I thought when I saw it was "Oh joy another desert". Honestly, you think by now, Red and Blu would be out of space to put things to fight over. Put it in a arctic setting or something. Maybe make it a battle going up a mountain, maybe make it a battle going into a tunnel, anything involving a slope, no payload is complete without a slope.

    A 3 point payload is just too long or too short. make it a 5 point or a 2 point that has stages.

    It was very difficult to get on the cart as blue at the start, since it was in a lower area. maybe raise it above the main area.

    Good luck on finishing it, but I would prefer you finished iron and assembly lol.
     
    Last edited: Mar 18, 2010