Railroad

Discussion in 'Map Factory' started by S.W.A.T.Y, May 17, 2009.

  1. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
    315
    Positive Ratings:
    115
    A map based on meet the sniper video. The map still has a lot of problems, I will be updating this thread whenever I release a newer version of my map. I did the sniper road from meet the sniper and I thought I might release it now since the sniper update is coming out soon.



    Change Log from b2 to b3

    b2 to b3 changes:

    Added HDR to the map.
    Added more details to the blue team's spawn room.
    Fixed a case where players would build sentry guns in the spawn room.
    optimized the map a bit.
    Clipped some buildings from preventing players to get on the roofs.
    Reduced the filesize by 5MB.
    Added a resupply locker to the red team's first spawn room.
    Redid the ground in some places of the map.
    Fixed the cart getting stuck.
    Fixed some bad lighting shadows.
    Fixed the tracks from going underground in some part of the map.
    Removed some health packs.
    Added more details to the tunnel.
    Added stairs to the 2nd red team's spawn.
    Fixed the doors in the red team's where the players would get stuck inside the spawn.
    Added details to the last part of the map, near the last cap.
    Fixed a window where the players would go under the map.
    Added more lighting to the tunnel.
    Fixed a case where players would get stuck under the cave.




    Special thanks to the Candy Land community for playtesting my map.
     
    Last edited: Jun 1, 2009
  2. Kronixx

    Kronixx L5: Dapper Member

    Messages:
    205
    Positive Ratings:
    38
    interesting idea, looking really good though, that skybox looks great
     
  3. gastrop0d

    gastrop0d L3: Member

    Messages:
    110
    Positive Ratings:
    33
    Cool, though I think the yellow for the lines on the road are distracting to the eye. Maybe try a duller yellow to push it into the background.
     
  4. S.W.A.T.Y

    S.W.A.T.Y Banned

    Messages:
    315
    Positive Ratings:
    115
    Beta 3 is out folks.

    http://forums.tf2maps.net/downloads.php?do=file&id=1534

    Change Log from b2 to b3

    b2 to b3 changes:

    Added HDR to the map.
    Added more details to the blue team's spawn room.
    Fixed a case where players would build sentry guns in the spawn room.
    optimized the map a bit.
    Clipped some buildings from preventing players to get on the roofs.
    Reduced the filesize by 5MB.
    Added a resupply locker to the red team's first spawn room.
    Redid the ground in some places of the map.
    Fixed the cart getting stuck.
    Fixed some bad lighting shadows.
    Fixed the tracks from going underground in some part of the map.
    Removed some health packs.
    Added more details to the tunnel.
    Added stairs to the 2nd red team's spawn.
    Fixed the doors in the red team's where the players would get stuck inside the spawn.
    Added details to the last part of the map, near the last cap.
    Fixed a window where the players would go under the map.
    Added more lighting to the tunnel.
    Fixed a case where players would get stuck under the cave.
     
  5. ghouly

    ghouly L1: Registered

    Messages:
    24
    Positive Ratings:
    6
    I went through twice by myself, and found any issues that immediately were noticeable to me. I'm new to mapping, so I can't give advice on how to clean it up... but I really like your map! I feel at times it is a bit on the "large" scale, and can get a little boring. However, it has a great feel to it, and you've done a wonderful job detailing it already!

    http://s727.photobucket.com/albums/...tobucket.com/albums/ww272/ghoulymaps/&offer=y

    Hopefully this link works, it is pictures of all the issues I found with the map.
     
  6. engoldin

    engoldin L2: Junior Member

    Messages:
    80
    Positive Ratings:
    10
    I realize it's lame when someone pops in, hits you with a semi-harsh critique and runs... but I'm hungry and I've read a lot of showcase entries today. The map name, need work... seriously. How about a specific railroad, or some item of railroad terminology instead? It's just so bland... though I suppose I'm not one to talk. :) Good luck.
     
  7. kankle_king

    kankle_king L4: Comfortable Member

    Messages:
    174
    Positive Ratings:
    77
    Looks really really nice, too big though it seems! Lot of large buildings with nothing inside them...Will playtest tonight and let you know
     
  8. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Positive Ratings:
    116
    love the displacement work