Model Railing and diving fins 2015-08-30

Made by Acumen

  1. Acumen

    aa Acumen Annoyer

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    Last edited: Nov 3, 2009
  2. DaBeatzProject

    aa DaBeatzProject

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    Oh my god I love you.

    Thanks!
     
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  3. Owlruler

    Owlruler L12: Fabulous Member

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    Nice!
     
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  4. Blue552

    Blue552 L3: Member

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    These look nice, kept em team fortressie as well.
     
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  5. Malcolm

    Malcolm L3: Member

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    It's the small things that makes maps beautiful :D

    Nice models - i like'em.
     
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  6. Acumen

    aa Acumen Annoyer

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    thanks yous guys !
    been doing some work for Gadget and needed a break so i finished these
    was about time i finally got back working on all these railings i started with :D
     
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    Last edited: Nov 3, 2009
  7. luxatile

    aa luxatile deer

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    Nice! Will you release the... short round... things in the background of the first image, though?
     
  8. Acumen

    aa Acumen Annoyer

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    the bollards are from Gadget's map. i can release the bollards in around 2 weeks, he said :)
     
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  9. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Has anybody done the spytech diving stuff & textured it? yet..
     
  10. eerieone

    aa eerieone

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    With all the aquatic equipement (this + the lifesavers) coming out, are you planning something? looks great so far
     
  11. Acumen

    aa Acumen Annoyer

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    what you mean with spytech diving stuff ? made me curious !

    @eerieone: a friend (who's a mapper) and me were talking about teaming up for a tf2-map, after we had finished a hl2dm couple of years ago. we had this underwater station theme going on, me saving millions of pictures and whatnot...
    but unfortunately he lost interest / had to move and study...whatever :D
    we weren't really onto something, i just made models, i thought might fit and he made suggestions also.
    i tried couple of times to get started with mapping, but just can't get the hang of it all :/

    here's a list with files that were created within that creative flubberphase ;)
    you might be able to spot 1-2 things from there :D
    BEWARE: lots of conceptual stuff without cohesive style

    http://acumen-design.de/projects/tf2_map/
     
    Last edited: Nov 3, 2009
  12. YM

    aa YM LVL100 YM

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    Modular models are the way forward, you should split them up so that you can tile them how you want etc.

    Otherwise. excelent models
     
  13. Acumen

    aa Acumen Annoyer

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    while i'm all for modular, i don't think i'm grabbing your idea of having these modular ? could you ellaborate on this ?
     
  14. YM

    aa YM LVL100 YM

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    Make a section that is just the hoizontal beams, and an ending curve, and perhaps a central upright pole so that you can put two end models, a dozen hoizontal beam models and half a dozen centre pole models and have a way longer railing.

    If you go for this, a 90, 45 and 135(inverse of 45) degree corner would be great for the modularity :)
     
  15. Acumen

    aa Acumen Annoyer

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    ah, got you !
    actually i had this modularity in mind for my other railing-models but these ones are kinda fixed size because, well, because i found according refpics where there were a couple of variations but not intended to use for a long railing. more for certain roads/walkways, where you're not supposed to pass through. think like austin powers movie where he's driving that vehicle and needs to make a sharp turn ;)
    [ame="http://www.youtube.com/watch?v=iLKR9tCiwvA"]YouTube - Austin Powers - Three Point Turn[/ame]

    you mean like this, right ?
    http://news.thomasnet.com/images/large/826/826599.jpg

    maybe i'll expand this one. i was also thinking that it might be a tad too much yellow if someone uses these in a modular way ! but if others agree, i might do these modular pieces, also. i'll think about it :)
     
  16. Void

    aa Void Local Man Unable To Map, Sources Say

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    Awesome models. Considering the usage of the original road bumper, I can likely replace a majority of short fences in Scoville with these railings. :D
     
  17. Acumen

    aa Acumen Annoyer

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    thx Void !

    k, sat down and made another railing version today. modular as its only one post and 3 horizontal beams (96,128 and 192 units). i'm not sure about the scale of them. should they be a bit lower on belly-height or fullmansizedpowerfences ?

    [​IMG]
     
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  18. Westerhound

    Westerhound L5: Dapper Member

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    I say bellyheight, then add a third horizontal beam for a fullman size
     
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  19. YM

    aa YM LVL100 YM

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    Looks good, I'd say for a railing like they you'd want to lean your arms on it, so diaphragm height.
     
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  20. Acumen

    aa Acumen Annoyer

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    thanks guys, i updated the picture with the final heights. did a comparison with the tf2-railings to be safe :)
    anyways, hope you fear my mappingrailingskills ! figured out, you could use 45° angles. it works, if you're humble like me :D

    Download for modular pieces:
    http://forums.tf2maps.net/downloads.php?do=file&id=2820
     
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    Last edited: Nov 4, 2009