raiden2 2015-09-08

Author: uliboh

  1. uliboh

    uliboh L1: Registered

    Messages:
    1
    Positive Ratings:
    0
    a standard 5cp map.

    have a fun :)
    [​IMG]
    ・Title
      RAIDEN2(Control point)

    ・Filename
      cp_raiden2.bsp

    Objective:
    To win each team must own all five Control Points.

    Other Notes:
    Control Points cannot be captured while they are locked.
     
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    204
    Has this been tested, or anything?
    Why post it here if it's already final?
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    For exposure, I guess.

    Wow, this looks really nice! Apart from some mismatched textures (like the ones with dirt and stuff on the bottom - they should be at the very bottom of walls so the dirty parts touch the floor), this looks amazing. I want to know how it plays out (I hope well :D)

    Protip: final versions are pretty much only for when Valve buys the map; until then, stick with RC1/2/3/etc.
     
  4. FeartheMango

    FeartheMango L69: Deviant Member

    Messages:
    69
    Positive Ratings:
    24
    Any Chance we can get an overhead view?
     
  5. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

    Messages:
    244
    Positive Ratings:
    95
    I guess to make us play it... Because I really want to.
    Great looking map!
    You've done a great job, but have you tested it?
     
  6. Ninjilla

    Ninjilla L7: Fancy Member

    Messages:
    445
    Positive Ratings:
    55
    Some of that detailing is great!

    Hopefully it was tested elsewhere because I'd hate to see that hard work go to waste.
     
  7. honorum646

    honorum646 L6: Sharp Member

    Messages:
    335
    Positive Ratings:
    66
    Concerns
    SS 1: Random dirt spots?
    SS 3: That hill may be difficult to attack, thought that may be a good thing for defenders.
    SS 4: Why is there a lamp coming out of an air duct? :S

    Comments
    SS 2: I actually really like this shot, it's a very nice area with varying geometry and textures.
    SS 3: I really like the building geometry here. The protruding wall is a nice touch, breaking up the usual flat walls of Blu architechture.