Ragdolls activatin triggers

Discussion in 'Mapping Questions & Discussion' started by The Asylum, Feb 11, 2010.

  1. The Asylum

    aa The Asylum

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    So it's like this:

    I have a trigger_once that does something when triggered. Thing is, I only want ragdolls that touch it to trigger it. None of the flags in the trigger's property window seems to register ragdolls though

    Possible?
     
  2. megawac

    megawac L4: Comfortable Member

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    I can think of one way to do this.

    Make a point_proximity_sensor and set the target entity to the ragdoll.
    Then using a logic_compare set a value on how far (radius) you want the ragdoll to be from before it is activates.

    Proximity sensor output to the logic_compare should be something like Distance - comparename -compare

    Then send outputs through your logic_compare.
     
  3. Cynick

    Cynick L4: Comfortable Member

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    I haven't tried this, but could you use a filter_activator_class set to prop_ragdoll? (setting it as the trigger_once filter, of course)
     
  4. Tapp

    Tapp L10: Glamorous Member

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    Ragdolls are client-side. Your map will break.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    What Tapp said, for actual player ragdolls. Hammer-placed ones are another story and can be forced server-side, but I doubt that's what you need.
     
  6. The Asylum

    aa The Asylum

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    Well that all sucks

    I've got a wrestling ring funmap on the go, and I REALLY wanted ragdolls of dead players to fall out of the ring and crash through func_breakable tables.

    Can't win em all I guess
     
  7. Tapp

    Tapp L10: Glamorous Member

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