Radio

KotH Radio final

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
- Decreased spawn time by 7 seconds for both teams on all occasions

- Replaced rock prop with the normal rock on the lowest end of the cliff

- Removed health pack in the middle building

- Removed health packs and ammo packs near the spawn exits

- Added small health packs for both teams near the entrance to the middle building

- Added a medium health pack and a medium ammo pack at the lowest end of the cliff

- Made changes to some miscellaneous things that were confusing to some players

- Made some miscellaneous changes that are too minor to be worth mentioning

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pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
-Increased timer length by 1 minute

-Removed a medium health pack on the Blu side that should have been removed in the last update

-Made several optimization changes

-Made some miscellaneous changes that are too subtle to be worth mentioning

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MacRipley

L3: Member
Jan 15, 2015
134
270
Really nice layout, a coule quick things are:

This clip isn't covering this rooftop all the way which can make it easy for spawncamping this door (on both sides)
upload_2022-1-15_14-26-25.png


This little hut is almost the same height as the cliff but the cliff is clipped. Maybe adjust heights, clip both, or leave both open so it's not incosistent or confusing!
upload_2022-1-15_14-27-26.png


The control point feels way too enclosed and seems like it would be really hard to retake it for the losing side. Maybe it can use a more open area for battle or have the ceiling opened up and accessible. In addition though I feel like the point itself is really close to the spawn rooms (just my opinion though, I'm not a pro when it comes to koth maps lol). I'd say opening up the middle section as well as the control point area a lot more would be better and more flexible for each class to be usable around the point.
upload_2022-1-15_14-30-16.png


Overall I love how simplistic it is designed, usually my favorite maps are straight to the point! Hope to see progress on it!
 

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
June 4th, 2022 patch

Indev3

- Changed the version string

- Reduced respawn time to minimum

- Set timer length to 1 minute

- Reduced time to cap the point by 1 second

- Capturing the point doesn’t change the spawn times now

- Added a medium health pack in the back flank by the point

- Added a staircase leading to the point in the back flank

- Added more space and cover to some places

- Made a lot of changes that are too unimportant to be worth mentioning

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Last edited:

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
June 19th, 2022 patch

Indev4

- Reduced time to cap the point by 1 second

- Changed entrance to middle from low ground route

- Pushed the staircase forward in the back flank

- Adjusted health and ammo packs

- Added more space and cover to some places

- Fixed a bug that caused the sound before unlocking the point to not be played

- Made some changes that are too unimportant to be worth mentioning

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Last edited:

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
July 7th, 2022 patch

Indev6

- Added stage 2
-- Control point in stage 2 unlocks from the start and is captured by the winner of stage 1

- Widened an entrance to the control point building in stage 1

- Extended control point area in stage 1

- Connected lowest end of the cliff with the point in stage 1

- Added more space and cover to middle in stage 1

- Adjusted health and ammo packs in stage 1

- Brightened the dark room in stage 1

- Visually simplified spawns in stage 1

- Improved...

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Last edited:

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
April 8th, 2023 patch

Indev7

- Removed old stage 2, added a new one

- Reverted changes to stage 1 from the last update and made new ones
--- Slightly expanded the back flank outside area
--- Made several changes that are too minor to be mentioned
 
Last edited:

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
pogviuemper updated Radio with a new update entry:

April 12th, 2023 patch

Indev8
Overall:
- Opened up skyboxes
- Widened some places
- Made several changes that are too minor to be worth mentioning

Stage 1:
- Connected lower middle with the capture point
- Reduced cap time by 1 second
- Adjusted health and ammo packs

Stage 2:
- Shortened the path from the non-cave flank spawn door
- Pushed the cave flank further away from the point
- Brightened the cave flank

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pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
pogviuemper updated Radio with a new update entry:

April 16th, 2023 patch

Indev9

Overall:
- Added a 3d skybox and updated some visuals
- Slightly improved optimisation
- Made many changes that are too minor to be mentioned

Stage 1:
- Added more space around the lowest end of the cliff

Stage 2:
- Slightly shorthened the whole stage along the middle
- Adjusted props to add cover around the point
- Widened the main entrance to the point
- Redesigned the path from cave flank spawn door
- Adjusted spawn points
- Added a small platform on the...

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pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
pogviuemper updated Radio with a new update entry:

April 19th, 2023 patch

Indev10

Overall:
- Increased timer length by 20 seconds on all stages
- Updated visuals
- Updated clipping

Stage 1:
- Added a shack on the lowest end of the cliff
- Widened area around lowest end of the cliff
- Adjusted health and ammo packs

Stage 2:
- Removed top route to the cave flank
- Added a passage to the control point from the cave flank
- Disconnected middle from highground

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pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
pogviuemper updated Radio with a new update entry:

April 27th, 2023 patch

indev11

Overall:
- The winner of a stage now gets shorter clock time on the next stage instead of an automatically captured point

Stage 3:
-Added a new stage; radio tower is now here

Stage 1 and 2:
- Finished visuals
- Improved clipping
- Greatly improved optimization
- Made many changes that are too minor to be mentioned

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pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
pogviuemper updated Radio with a new update entry:

April 30th, 2023 patch

Indev12

Overall:
- Improved optimization
- Updated cameras
- Made several changes that are too unimportant to be mentioned

Stage 1 and 2:
- Adjusted spawn points
- Updated visuals

Stage 3:
- Redesigned the back flank
- Added more space to some places
- Added a consistent prop jump to underground room by the point
- Cacti now deal more damage

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pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
pogviuemper updated Radio with a new update entry:

May 4th, 2023 patch

Indev13

Overall:
- Changed 2D skybox texture
- Increased timer length by 10 seconds on all stages
- Updated visuals
- Made many changes that are too unimportant to be mentioned

Stage 1:
- Added a dropdown to the shack on the lowest end of the cliff
- Adjusted spawn points

Stage 2:
- Added a small health pack by the entrance to the point
- Made pathways to the point longer
- Adjusted spawn points

Stage 3:
- Repositioned spawns to not mislead players where the point...

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