KotH Radio b2a_a

Experimental Layout 1.

  1. pogviuemper

    pogviuemper L1: Registered

    Messages:
    28
    Positive Ratings:
    5
    Radio - Experimental Layout 1.
     
    Last edited: Jan 13, 2022
  2. pogviuemper

    pogviuemper L1: Registered

    Messages:
    28
    Positive Ratings:
    5
  3. pogviuemper

    pogviuemper L1: Registered

    Messages:
    28
    Positive Ratings:
    5
    - Decreased spawn time by 7 seconds for both teams on all occasions

    - Replaced rock prop with the normal rock on the lowest end of the cliff

    - Removed health pack in the middle building

    - Removed health packs and ammo packs near the spawn exits

    - Added small health packs for both teams near the entrance to the middle building

    - Added a medium health pack and a medium ammo pack at the lowest end of the cliff

    - Made changes to some miscellaneous things that were confusing to some players

    - Made some miscellaneous changes that are too minor to be worth mentioning

    Read the rest of this update entry...
     
  4. pogviuemper

    pogviuemper L1: Registered

    Messages:
    28
    Positive Ratings:
    5
    -Increased timer length by 1 minute

    -Removed a medium health pack on the Blu side that should have been removed in the last update

    -Made several optimization changes

    -Made some miscellaneous changes that are too subtle to be worth mentioning

    Read the rest of this update entry...
     
  5. pogviuemper

    pogviuemper L1: Registered

    Messages:
    28
    Positive Ratings:
    5
    • Thanks Thanks x 1
  6. Squeezit

    Squeezit L2: Junior Member

    Messages:
    94
    Positive Ratings:
    134
    Really nice layout, a coule quick things are:

    This clip isn't covering this rooftop all the way which can make it easy for spawncamping this door (on both sides)
    upload_2022-1-15_14-26-25.png

    This little hut is almost the same height as the cliff but the cliff is clipped. Maybe adjust heights, clip both, or leave both open so it's not incosistent or confusing!
    upload_2022-1-15_14-27-26.png

    The control point feels way too enclosed and seems like it would be really hard to retake it for the losing side. Maybe it can use a more open area for battle or have the ceiling opened up and accessible. In addition though I feel like the point itself is really close to the spawn rooms (just my opinion though, I'm not a pro when it comes to koth maps lol). I'd say opening up the middle section as well as the control point area a lot more would be better and more flexible for each class to be usable around the point.
    upload_2022-1-15_14-30-16.png

    Overall I love how simplistic it is designed, usually my favorite maps are straight to the point! Hope to see progress on it!