Radar

Discussion in 'Map Factory' started by J4CK8, Jul 10, 2009.

  1. J4CK8

    J4CK8 L11: Posh Member

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    Radar [Contest entry]

    This is plr_radar (It rhymes!)

    The objective of radar is to get your cart to the enemies radio tower and jam their communications. Once you have pushed the cart to the end of the tracks, the jamming will be taken care of.

    This map has had little testing with barely any people, so I will need a lot of feedback for any problems you find. I have a few bugs still to fix but I just know there will be many more. Also, in stage 3 the uphill climbs around the radio towers ARE rollback zones even if they are not shown on the HUD

    TODO:
    ->3d skybox (if needed)
    ->Detailing in 3rd stage
    ->Detailing in spawn rooms
    ->Replace some textures
    ->Improve lighting
    ->Fix stage 3 HUD to show the rollback areas
    ->Make stage 3 start with a rolldown

    a1:
    -Initial release

    EDIT: Forgot to thanks 'III_Demon' for the extra track pieces and 'Void' for the Blu radar pack
     
    Last edited: Jul 10, 2009
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Whoa. That's pretty for a first alpha! (Just remember to turn off shadows on the track)
     
  3. YM

    aa YM LVL100 YM

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    You muppet zqp! giving people incorrect fixes to problems should be an instant hanging!!

    You almost never need to turn off a prop's shadows. Ever. Instead you should be using the correct and up to date compile parameters rather than the outdated method.
    You need -staticproppolys to fix the track's odd shadows.
    explained here - http://forums.tf2maps.net/showthread.php?t=2994
     
  4. J4CK8

    J4CK8 L11: Posh Member

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    Thanks for the comments, the reason it looks almost finished for a first alpha is becuase
    a) I never know when to stop
    b) I ran into so many problems I just textured and detailed the map while they they were resolved
     
  5. Gaw

    Gaw L4: Comfortable Member

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    Why don't you enter the contest with this?

    You never know until you try :)
     
  6. J4CK8

    J4CK8 L11: Posh Member

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    It is a contest entry. It doesn't show it in the thread title but in the information it says.
     
  7. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Wow, I'm impressed. Looks very pretty. One thing I might shamefully suggest is to make the roofs on the third pic have upright supports; looks kinda...messy, if you will, this way.
     
  8. Lord Ned

    Lord Ned L7: Fancy Member

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    Too dark, not enough sidepaths on ground level, third stage is very hard.