[solved] Radar maps

Oct 6, 2008
1,949
446
Hey guys can you we do something like this for TF2?

Specifically, I'd like to put a map on the wall and then have the map show where the payload is in relation to the spawn room that you're in.

View: https://www.youtube.com/watch?v=DANME4Fy7fI


thanks
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
So displaying the map is basically just making a new texture or model and placing that in your map, easy.
...Then you need https://developer.valvesoftware.com/wiki/Logic_measure_movement

The basic gist is that logic_measure_movement can measure the payload's movement, and then apply that movement the an other entity. The good news is that you can scale down the measured movement to fit your map. You'll have to figure out which entity you wish to use to represent the payload, but it has to be a dynamic entity.