I've got a whole ton of relays, triggers, counters, and buttons set up in this one area. I'm not too familiar with setting up Logic_case's though. a basic layout of what I'm dealing with: there are 4 buttons on each side of a room with a divider in middle. One player on one team gets teleported into one room, while another player from the opposing team teleports into the other half of the room. As it's currently set up, once a player hits a button, a light shines on it and all 4 buttons are locked. If the other player does not hit a button within 10 seconds, he gets teleported to a certain area. diagram of what currently exists: here's what I'd like to do: I'd like for it to be that once a player hits one of the 4 buttons, the corresponding trigger_teleport is "prepped" to be enabled once the other player hits a button or once it has passed 10 seconds from when the player hit the button. I could probably do this using around 10 more entities, but I'd rather not and use a logic_case instead. I don't completely know how this would work and asking here would get me an answer much faster than by testing it, so here I am.