Quick cubemap question

Discussion in 'Mapping Questions & Discussion' started by Werewolf, Aug 2, 2011.

  1. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I'm just starting to add cubemaps to my map, and I'm wondering if I need to apply them to glass surfaces at all. The 2 textures I have used in my map are "glass/glasswindow002a" and "glass/glasswindow001a"
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    No, you do not. You can if you want it to have a specific reflection, but you really don't need to. You only HAVE to do that for water.
     
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  3. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Thanks. I assume I would need it though on more reflective glass?
     
    Last edited: Aug 2, 2011
  4. Wander

    Wander L3: Member

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    You dont need to do it on reflective stuff except water

    Though an exception might be when the reflective side is made out of more brushes, and you want to make sure that the whole thing has the same reflection (otherwise 1 brush might use 1 cubemap while the brush right next to it with the same material happens to use another cubemap)