I am building my first TF2 map and at the moment i am experimenting with lighting on spawn. I noticed in valve maps they don't have the ugly reflections of the lighting on the roof. I put directional lighting from fluro bulbs and if i place a normal light entity below it it creates a nice looking room. Except for above the fluro entities where the light entities are shielded from the ceiling. Is there anyway to achieve a lit room without the bright patch's on the ceiling? And not have the fluro bulbs blocking the small stips from light?