I've run into a roadblock. I have the layout, borders, and most of the basic stuff. Started working on details, and realized how emtpy my map still was. I tried adding a few buildings around the edges, but they seem so out of place. Here is what I mean the way Valve does it; http://i249.photobucket.com/albums/gg204/Immortal-D/hl22008-02-0111-20-52-10.jpg http://i249.photobucket.com/albums/gg204/Immortal-D/hl22008-02-0111-20-36-90.jpg It looks like you're actually part of a much larger area. The dirt/grain drop-off connect to spawn, which has a shed and a road that leads to the side of the middle area, etc. The best I've been able to come up with so far is this; http://i249.photobucket.com/albums/gg204/Immortal-D/hl22008-02-0111-28-48-56.jpg http://i249.photobucket.com/albums/gg204/Immortal-D/hl22008-02-0111-30-34-98.jpg For that first pic, the building on the right is my spawnroom with a missile in it, so having the metal thing there doesn't really make sense. So I guess I'm looking for suggestions on how to fill in the borders. How to make it look natural, like the spawn or capture point is part of this larger structure/area?