question about control points.

Discussion in 'Mapping Questions & Discussion' started by Evilwind999, Dec 27, 2008.

  1. Evilwind999

    Evilwind999 L1: Registered

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    hey, im making a 5CP based game, and im wondering if this is possible.

    by having 5CP's.

    CP1 - Red Base
    CP2 (required to cap CP1/CP5)
    CP3 (required to cap CP1/CP5)
    CP4 (required to cap CP1/CP5)
    CP5 - Blu base
    ((((BUT)))) - all 3points, CP2,3,4 is open always. so you can cap all 3at once if you can. no rules on wich to take first. get it ?

    so, that you need to have CP2,3 and 4 to Cap either 1 or 5.

    and please tell me how cos i cant figure it out. :)
     
    Last edited: Dec 27, 2008
  2. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    Its possible, and might feel similar to dod maps.

    The 3 central cps should have itself set as a required point. this will make them allways capable.
    Then for cp 1 and cp 5 you have to set those 3 central ones as the required ones (you can set 3 so that will work)
     
  3. Zeewier

    Zeewier L9: Fashionable Member

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    And don't forget to make the hud look nice :)


    HTML:
     X   <- cp 1
    XXX <- cp 2-3-4
     X  <- cp 5
    
    :)
     
  4. Evilwind999

    Evilwind999 L1: Registered

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    UKCS-Alias:
    yeah. i will try that thank you :) ill reply when iv tried :p

    Z33W13R:
    Already done that :p would be like this: <1,0 2 4,3> (for those who wonder).

    well it would actually look like this instead:

    HTML:
     X <- cp1
    XXX <- cp0, cp2, cp4
     X <- cp3
    i made it like this cos the 3points is actually ontop of eachother :p
     
    Last edited: Dec 27, 2008
  5. ProfFiendish

    ProfFiendish L2: Junior Member

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    Sounds like a great idea, but seems likely to often end in stalemates? :unsure:
     
  6. Ezekel

    Ezekel L11: Posh Member

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    definetly would need a very well organised team to win this sorta cp layout
     
  7. Evilwind999

    Evilwind999 L1: Registered

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    yeah, i figured, and to be honest, this map fits 4CP's alot more :p