question about control points.

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Evilwind999

L1: Registered
Dec 24, 2008
31
2
hey, im making a 5CP based game, and im wondering if this is possible.

by having 5CP's.

CP1 - Red Base
CP2 (required to cap CP1/CP5)
CP3 (required to cap CP1/CP5)
CP4 (required to cap CP1/CP5)
CP5 - Blu base
((((BUT)))) - all 3points, CP2,3,4 is open always. so you can cap all 3at once if you can. no rules on wich to take first. get it ?

so, that you need to have CP2,3 and 4 to Cap either 1 or 5.

and please tell me how cos i cant figure it out. :)
 
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UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Its possible, and might feel similar to dod maps.

The 3 central cps should have itself set as a required point. this will make them allways capable.
Then for cp 1 and cp 5 you have to set those 3 central ones as the required ones (you can set 3 so that will work)
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
And don't forget to make the hud look nice :)


HTML:
 X   <- cp 1
XXX <- cp 2-3-4
 X  <- cp 5
:)
 

Evilwind999

L1: Registered
Dec 24, 2008
31
2
UKCS-Alias:
yeah. i will try that thank you :) ill reply when iv tried :p

Z33W13R:
Already done that :p would be like this: <1,0 2 4,3> (for those who wonder).

well it would actually look like this instead:

HTML:
 X <- cp1
XXX <- cp0, cp2, cp4
 X <- cp3

i made it like this cos the 3points is actually ontop of eachother :p
 
Last edited:

ProfFiendish

L2: Junior Member
Nov 15, 2008
95
10
Sounds like a great idea, but seems likely to often end in stalemates? :unsure:
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
definetly would need a very well organised team to win this sorta cp layout