Question about beta maps

Discussion in 'Mapping Questions & Discussion' started by squ1rrel, Aug 20, 2017.

  1. squ1rrel

    squ1rrel L4: Comfortable Member

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    After reading Tyler's guide on releasing maps, I feel I have reached the point where I can begin the beta stage. My question is: How much 'detailing' is appropriate for a beta map?
     
  2. Pocket

    aa Pocket func_croc

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    All. Traditionally "beta" meant "ready to unleash upon the general public as opposed to just testing on the TF2Maps servers," so you'd have wanted it to at least look finished.
     
  3. Viperi

    aa Viperi 100% might be snake

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    Depends. If you're sure layout wont be changed afterwards\minor changes then you might as well do a full artpass along with optimization. Otherwise it could be just minor/barebones detailing with a focus on optimization.
     
  4. squ1rrel

    squ1rrel L4: Comfortable Member

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    Thanks. Btw do you know the name of the concrete texture in Borneo's Blue spawn? I can't find it anywhere!
     
  5. Diva Dan

    aa Diva Dan hello!

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    Personally I wouldn't release it to the public workshop unless it was RC, I still test beta on the servers, with just some basic texturing here and there
     
    Last edited: Aug 20, 2017
  6. Crowbar

    aa Crowbar perfektoberfest

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    Try searching it under 'ground'. If I'm thinking of the right one: IIRC it has a number 04, it's a very popular texture that's used as concrete.
     
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  7. nesman

    aa nesman oh god how did this get here

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    you can always download the decompiled version of all the valve maps. I do that then open them and look for how its styled and what textures look good together.