Hi, How do you work on seamless huge 3d skybox terrains? I mean like 10000-8000 hammer unit terrains that enough for believable landscape. Just like in 2fort, Badlands, Harvest and Dustbowl. It is really a frustrating work. You have to sew, copy and displacement paint huge terrains. Plus, it eats performance in hammer. Please share your steps and methods on how to make huge landscaped if you have ever worked on them. Apologies if you don’t get it.
If you look at most of those maps you listed in-editor, you'll notice that most of them actually don't have the skybox disps sew with the disps within the gameplay space, they just have something to hide it, such as the fence in 2fort