[Q] How to make volumetric light effects?

Discussion in 'Mapping Questions & Discussion' started by cownaetion, Jun 12, 2010.

  1. cownaetion

    cownaetion L1: Registered

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    In the model browser, we can select a range of light effects (vol_light, vol_light128x128, etc). Anyone know if its possible to make this affect within hammer?

    - Thanks
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    They're props; simply place the models in Hammer with the point entity tool.
     
  3. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I think he meant more along the lines of making your own custom one IN hammer.

    You're stuck with using the models already there with the entity tool like Seba said, or you can model and import your own.
     
  4. Tapp

    Tapp L10: Glamorous Member

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    Surely it wouldn't be too hard to get the texture, and then just make a few func_illusionaries.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    That's the old HL1 method, which is completely out dated. Even the volumetric light models look pretty shit compared to other game engines.

    So theoretically, as Tapp said, you could create gradient textures and assign them to the faces of func_illusionary brushes... but you're better off either approaching it from a different angle or asking someone to convert what your desire into a model. It's not exactly a difficult request off of a modeller, assuming you can find a half decent one willing to collaborate (which is a totally different story).
     
  6. cownaetion

    cownaetion L1: Registered

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    Hmm, thats what I figured, just wanted to confirm. I guess its time to learn a little Blender. Thanks all.