Pyrovision

Discussion in 'Mapping Questions & Discussion' started by eviljelloman, Jun 28, 2012.

  1. eviljelloman

    eviljelloman L1: Registered

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    I was surprised to get here and not see a thread dedicated to pyrovision - given that it only seems to be implemented in some Valve maps, it seems like there is some special magic needed to provide it. Does anyone have any guesses about how we can start adding some pyrovision silliness to our own maps?
     
  2. colacan

    colacan L5: Dapper Member

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    Donno what it actually is, and there is a thread about this I thought. Somewhere, just too lazy too look for it.
     
  3. Sergis

    aa Sergis L666: ])oo]v[

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    theres a cfg floating around on spuf for cumstom map pyro vision
     
  4. eviljelloman

    eviljelloman L1: Registered

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    as far as I can tell, pyrovision selectively replaces some textures and models and various other stuff to make them match the "fantasy land" aesthetic in the pyro point of view sequence in the meet the pyro video.

    It only appears to occur on certain maps - I've seen talk of editing a map's .cfg to enable pyrovision, but I wonder if that is all there is to it, or do we have the option to do more stuff on the hammer end of the equation to control what it will look like in pyrovision?


    As an example: one of the maps supposedly had christmas-type lights added to a power line or some other sort of wire with pyro vision enabled. This seems like it would be something you'd have to design in - but that's all speculation on my part.
     
  5. henke37

    aa henke37

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    Nope, the christmas lights are automatically added, even on unsupported maps.
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Didn't see this thread when I made my post

    http://forums.tf2maps.net/showthread.php?t=19573

    In that, there's a link that a friend sent to me - aparently theres a plugin you can use for pyrovision for all maps - have no idea if it works or not - I'm at work and the site is blocked.