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  1. FortyTwo

    FortyTwo L2: Junior Member

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    Pyramid - Extended Gravelpit CP with Steel layout style

    cp_pyramid is an Attack/Defend CP map set in Egypt with a layout similar to cp_steel where the CP is scattered around in a map instead of one line. but however instead of linear 5CP, it's 7CP with extended Gravelpit layout style!



    The map is started with 4 unlocked CP: A, B, C and D.
    When A and B is captured, AB is then unlocked.
    When C and D is captured, CD is then unlocked.
    When AB and CD is captured, E, the final point is then unlocked.

    Thanks to EArkham for the Egyptian Sphinx & Assets pack!
     
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  2. zahndah

    aa zahndah professional letter

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    Wow, this gamemode seems pretty crazy!
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    it looks like a fascinating and unique layout, but maybe a bit small and cramped- great work on fitting it to the pyramid theme, though. Check out the link in my signature for some ideas on what to do next.
     
  4. Diva Dan

    aa Diva Dan hello!

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    Haha, this gamemode looks awesome! Can't wait to try it with other people.
     
  5. FortyTwo

    FortyTwo L2: Junior Member

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    - When the CP is unlocked, an Outline will now appear around the CP prop, similar to the intel.
    - - When the CP is not being contested, the outline is coloured red
    - - When the CP is being contested, the outline is coloured blue
    - Reduced the A, B, C and D capture time from 80 seconds to 60 seconds
    - Reduced starting time from 6 minutes to 5 minutes
    - Increased red's respawn time on each A, B, C and D captured from 1 second to 2 seconds
    - Increased blu's respawn time on each A, B, C and D captured from 1 second to -1 second (faster respawn time)
    - Increased blu's initial respawn time from 5 seconds to 8 seconds
    - Changed blu's D spawn door
    - In D, changed the small ammo and medium health into only small health
    - Added a new room that connects C, D and CD
    - Added wall in CD where people thought they were able to walk through it
    - Added trigger_push on the pyramid slope
    - Tweaked the dust cloud
    - Added skybox
    - Added mark capture zone
    - Changed sand into displacement
    - Fixed where players can get killed by doors when colliding into it
    - Fixed where blu first spawn don't have a respawnroomvisulizer
    - Fixed where players can stand on a flatorm outside in C to CD connection
    - Fixed where there is a dark celing above the giant door in the blu's spawn

    Read the rest of this update entry...
     
  6. The Letter Before A

    The Letter Before A Cool Idiot

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    I'm totally getting a sm64 feel, Love it.
     
  7. FortyTwo

    FortyTwo L2: Junior Member

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    Last edited: Oct 4, 2016
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