KotH puxorb

Discussion in 'Map Factory' started by puxorb, Oct 4, 2014.

  1. puxorb

    aa puxorb L69: Emoticon

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    Finally got back into mapping.


    Its like a giant spire, and focuses heavily on height. (somewhat inspired by koth_rocktop and cp_badlands)

    The name is not final I just couldn't think of a good name and I am not a narcissist. :p (btw taking suggestions for names)
     
    Last edited: Oct 11, 2014
  2. Muddy

    Server Staff Muddy Muddy

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    koth_broxup

    Seriously though, this looks nice! The cap zone looks pretty interesting.
     
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    Last edited: Oct 4, 2014
  3. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    koth_spire
     
  4. puxorb

    aa puxorb L69: Emoticon

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    Already exists, unfortunately.
     
  5. Ynders

    aa Ynders absolutely gormful

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    koth_shed?

    (Looks like a lot of fun. Can't wait to play it!)
     
  6. Zed

    aa Zed Certified Most Crunk™

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    koth_badlands_pro
     
  7. BigBros

    BigBros L3: Member

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    To fix gameplay a bit, maybe make the lower canyon into a cave sort of system, and make the level where the bridges cross the map a level, so that the height difference isnt as big, which is one reason why the lower route isn't used. It would also fix the spy problem, and help you make more opportunities for snipers.
     
  8. puxorb

    aa puxorb L69: Emoticon

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    Thanks for the feedback today guys!

    I am currently making adjustments to the cliff buildings, the cave, the canyon, and the point building in order to fix some problems. For the most part I and others did not seem to have any problems playing the 9 classes. I noticed that sniper is either too powerful or too weak depending on where people are in the map.

    Also, being able to shoot into spawn from the sniper platforms/sniping the sniper platforms from spawn is something I do not like. I might make something to section off the spawn area a bit more and I am definitely closing off the doors like most of you suggested.

    I might have another test of the map before I release A2 so I am sure of what I need to fix, but overall I think the feedback was helpful and I am glad to see people enjoyed playing on it.
     
  9. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

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    The point looks slightly claustrophobic.

    Make the point's building possibly more interesting, to attract more attention.

    The badlands/contruction theme would look nice in this.

    Nice work
     
  10. BigBros

    BigBros L3: Member

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    There are two classes that are nearly impossible to play on this map:

    spy and engi

    spy moreso than engi.
     
  11. puxorb

    aa puxorb L69: Emoticon

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    Updated to A2:
     
    Last edited: Oct 5, 2014
  12. puxorb

    aa puxorb L69: Emoticon

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    Updated to A3:
    Here are some screenshots of the changes:
    [​IMG]
    [​IMG]
     
  13. Dafflewoctor

    aa Dafflewoctor

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    Engineers can build inside the spawn:

    [​IMG]
     
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  14. puxorb

    aa puxorb L69: Emoticon

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    I might have forgotten a visgroup. I will check it again.




    Edit: the func_respawnroom brush was actually too high off the ground and had been like that since A2. I can't believe I never noticed. Good find.
    Sooo....

    Updated to A3a:
     
    Last edited: Oct 11, 2014
  15. HQDefault

    aa HQDefault ...what

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    Ha! It took me a while that the map is named after you. Heck, the name would make sense if this was science-themed.
     
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  16. puxorb

    aa puxorb L69: Emoticon

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    Yep. Still can't think of a name so I'm keeping this format. Besides, its similar to how people used to name their maps in the 72 hour contests so it'll do for now. puxorb sounds like some sort of weird energy ball...in fact I am now thinking of the reactor in the citadel from Hl2-Episode 1
     
  17. HQDefault

    aa HQDefault ...what

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    In which case, this map should really be themed like nucleus.
     
  18. Jummbl

    Jummbl L1: Registered

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    I've actually got a name idea for you; "koth_sheerface". It refers to the fact that (I assume) it takes place against a sheer cliff face, and you said it yourself that height is a big theme. By the way, I really like how this map looks and the shape of it. Can't wait to see more.
     
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  19. puxorb

    aa puxorb L69: Emoticon

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    I actually really like that name idea! This map takes place in a canyon area, like the grand canyon. One idea I have when I plan to detail it is to have an expansive skybox environment that seems to extend on for miles, like the grand canyon does in real life.
     
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