Push texture, anti cloak texture

Discussion in 'Mapping Questions & Discussion' started by Aki, Oct 3, 2012.

  1. Aki

    Aki L4: Comfortable Member

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    Is there a way to set a push texture on players. The map I'm planning has a two stage watefall drop. Most of the action is at this midpoint of the drop. If a player is in the water I'd like the current to move the player towards the second waterfall to their death unless they move against the current.

    Players can take the intelligence on this route, but it's the more dangerous route to follow.

    So is their a push texture?

    Also, in the waterfall itself fire is extinguished. Fair enough, but I would also like it if a spy's cloak were revealed if the enter the water, just as spies are revealed if they go under water. How would one go about doing that?

    EDIT: Also, people standing in the waterfall should count as "wet" for the neon annihilator.
     
    Last edited: Oct 3, 2012
  2. Little Dude

    Little Dude L4: Comfortable Member

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    trigger_push brush entities are what you are looking for as the current. Not sure about the waterfall making people wet
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I believe the only way to make people "wet" is make them actually in a $water brush. You could make one that's invisible, but people would be able to swim up it, so if you're okay with that...
     
  4. Tom Hoen

    Tom Hoen L6: Sharp Member

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    Remember when using trigger_push entity to check 'client' on flags tab or else it wont affect players.
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Yeah, you have to use an actual water brush to get water effects.

    Also, textures don't actually have any effects - different tooltextures simply have different solidity options. Well, except for hint and skip I suppose.
     
  6. Egan

    aa Egan

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    Actually a helpful side-tip from rocketrascal34 was that a npc clip, you can make it a button and be able to use it even though you can walk through it. Useful.
     
  7. The Asylum

    aa The Asylum

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    or you could just make a trigger_push brush pushing them back down :\
     
  8. xzzy

    aa xzzy

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    That's getting to the point where you should admit this isn't really a thing TF2 is equipped to do, and conjure up another solution for your map.

    Though it would be nice to have some kind of entity support to toggle the various status effects on players. I'm thinking a bread dog that pisses jarate on players.