Is there a way to set a push texture on players. The map I'm planning has a two stage watefall drop. Most of the action is at this midpoint of the drop. If a player is in the water I'd like the current to move the player towards the second waterfall to their death unless they move against the current.
Players can take the intelligence on this route, but it's the more dangerous route to follow.
So is their a push texture?
Also, in the waterfall itself fire is extinguished. Fair enough, but I would also like it if a spy's cloak were revealed if the enter the water, just as spies are revealed if they go under water. How would one go about doing that?
EDIT: Also, people standing in the waterfall should count as "wet" for the neon annihilator.
Players can take the intelligence on this route, but it's the more dangerous route to follow.
So is their a push texture?
Also, in the waterfall itself fire is extinguished. Fair enough, but I would also like it if a spy's cloak were revealed if the enter the water, just as spies are revealed if they go under water. How would one go about doing that?
EDIT: Also, people standing in the waterfall should count as "wet" for the neon annihilator.
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