Purple/Black Tiled on Broken Glass

Discussion in 'Mapping Questions & Discussion' started by Sokair, Jan 6, 2011.

  1. Sokair

    Sokair L1: Registered

    Messages:
    24
    Positive Ratings:
    0
    I was testing one of my maps I edited and when I tested this breakable wall/glass, the pieces came up as purple/black tiled. The glass was fine, it was just when it was broken. Help? I'm a bit new to solving these kind of problems.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    4,901
    Do you have cubemaps built? That is the general issue with glass and other reflective surfaces.
     
    • Thanks Thanks x 1
  3. Sokair

    Sokair L1: Registered

    Messages:
    24
    Positive Ratings:
    0
    Agh. Thanks, that's what I'm missing. Again, thanks ;)

    EDIT: I'm not sure about this, but can you place more than one env_cubemap? Or just one?
     
  4. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    You should be placing one at roughly eye level in each separate room/area of your map. Read up on cubemaps on the VDC to understand what they do.
     
    • Thanks Thanks x 1
  5. Sokair

    Sokair L1: Registered

    Messages:
    24
    Positive Ratings:
    0
    What if that map is a surf map? :I
     
  6. jpr

    aa jpr

    Messages:
    1,095
    Positive Ratings:
    507
    The amount of cubemaps depends on the amount of different reflections you need. So if it's a surf map, one or two will probably be enough
     
    • Thanks Thanks x 1
  7. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

    Messages:
    573
    Positive Ratings:
    221
    • Thanks Thanks x 1
  8. Sokair

    Sokair L1: Registered

    Messages:
    24
    Positive Ratings:
    0
    Thanks Jonah, and Godslayer, someone posted it but thanks :p