CP ProspectGulch

Discussion in 'Map Factory' started by Tarry H Sruman, Jan 28, 2012.

  1. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    The Prospect Gulch Pumping Station was once the only source of drinking water for hundreds of miles. The aquifer dried up, and now the teams have their eyes on a new prize: an oil deposit deep underground.

    Prospect Gulch is a multi-stage Attack/Defend map. It currently has the following cutting edge features:
    -White dev textures
    -Two control points
    -Health and ammo packs
    -lights
    -a sky

    Currently only stage one. Stage two will be added in A3 and stage three will be added soon after.
     
    Last edited: Jan 31, 2012
  2. Raxater

    Raxater L1: Registered

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    You -have- to finish it, it already looks amazing by now.
     
  3. Jeremy

    Jeremy L11: Posh Member

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  4. AngryAngus

    AngryAngus L3: Member

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    Well judging from the screenshots I can't see many problems with the map, I'm looking forward to trying this map out on a gameday.
     
  5. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Updated to A2. Slightly compressed some areas to address the overscaling and hopefully defense is more viable now. Stage 2 is on the way.
     
  6. hanapa'a

    hanapa'a L1: Registered

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    DL'd this map, mighta been an old version. It plays pretty good in my small servers. Would like to see a little more highground though. Not enough terrain variation for classes other than soldier and demo. Maybe you fixed this in a newer version. Flow is good though. Maybe an upstairs in the house between A and B, level with the 2nd Floor on point B? Just a suggestion.

    Good start though. Looking forward to the next stages.
     
  7. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    Glad you liked it, I added a second story to the mid building on stage one in A3, but I'm not releasing it until stage two is done.
     
  8. hanapa'a

    hanapa'a L1: Registered

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    Forgot to mention, it doesn't flip Offense and Defense.
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Needs less health on random impossible-to-reach-without-jump-perk-ability ledges.

    I heard B could use more ammo around the point. Didn't have a problem myself but then i wasn't an engi and i was happy just grabbing dropped weapons from kills.

    The long ally between A and B could be more interesting and less of a shooting gallery for RED's amusement.

    Is this gonna be multi-stage? Having a CP inside a building, at least one that small, isn't very interesting for a finalé. And A should be balanced more so that it caps in the very last seconds if it's only 2 CP. You should at least dedicate some time into that if it's not 3 stage, small maps kinda need that level of attention and to make the most of the 20-30 minute rounds.
     
  10. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    It's going to be 3-stage. Most of the issues that came up were the same ones I've seen before, so hopefully they'll be better in A3. Next version will hopefully be done tonight/tomorrow morning and will include the next stage.
     
    Last edited: Feb 18, 2012