Would all you entity wizards, gurus, wise men and general know-it-all smart asses say that using one or two func_visclusters in the large open areas of Desertion is a good or bad idea? It's kinda hard for me to know if Valve thinks they are suitable or not since they disappear after compiling and thus don't appear when you recompile. In this area is the main application of them currently. 12 minutes into vvis and I think it's saving me time, but...? Or is this supposed to be just for 3D skybox areas?