Model Propellor

Discussion in 'Models & Textures' started by Steff0o, Apr 30, 2010.

  1. Steff0o

    Steff0o L6: Sharp Member

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    840 Traingles

    By
    Stef "Steff0o" Tervelde
    Steam: Steff0o

    Version 1:
    Zip contains:

    *Readme
    *6 Model Files (88kb)
    *2 texture files (682 kb)
    Extract to: "SteamApps\[username]\team fortress 2" directory to install.

    *you are not permitted to modify or redistribute any files found within the archieve.*

    I already made a animation for it but so far it just didnt work yet.
    I will release it when it works and im satisfied with it
     
    Last edited: Apr 30, 2010
  2. Sel

    Sel Banned

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    Here are some tips.

    First off, the triangle count is what matters, so unless the mesh is triangulated, don't give us the polycount, in fact even then give us triangles.

    Second, your file structure is wrong. These shouldn't go directly in models, they should have their own sub folder like props_steffoo or props_propeller

    Third, you can easily cut the texture size down to 256x256 with no noticeable difference here, and the texture itself, specifically the coloured tips of the propeller blades, could stand to be a lot sharper, they look awfully blurry from your screenshots.
     
  3. Steff0o

    Steff0o L6: Sharp Member

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    well the mesh is triangulated,
    i dont really see the problem with the structure, it works fine
    its 1024x1024 now, that might be a bit big but since its only 688 kb, that res will keep the line sharp i guess. and the blur is possibly the screens
     
  4. Sel

    Sel Banned

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    Aside from being horrifyingly disorganized...
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Just a tidbit of information, as mentioned by Sel anyway: the word is propeller, not propellor.
     
  6. Steff0o

    Steff0o L6: Sharp Member

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    it can be spelled at both ways
    though ive updated it because the physics model was corrupted