i've got a couple of buckets i've set to prop phys multiplayer on my map. originally it was causing crashes, so i upped teh mass scale from 1 to 2, that seemed to fix it, until, while knocking them around, one went in water. when i tried to knock it while it was in water, it caused the game to crash. i've not had problems with other models (namely: crates, cones, cans, bottles), so i'm wondering if i need some special settings to make it work for the buckets. i've got them flagged as debris, physics impact damage scale at 0.5 and mass scale at 1 (except on buckets, where it's 2).