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Prop_dynamics Flicker

Discussion in 'Mapping Questions & Discussion' started by RetroNuva10, Jan 7, 2015.

  1. RetroNuva10

    RetroNuva10 L1: Registered

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    I'm making my map, (cp_liftoff) and I ran into a problem. When I make prop_dynamics, certain ones flicker while playtesting when I shoot them. I tried changing them to prop_statics, which fixed half of them, but the rest just disappeared completely! Please help.



    Cheers,
    -Ben.
     
  2. HQDefault

    aa HQDefault ...what

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    I have that problem too :/
    I just blew it off as a game bug and kept going.

    It's not anything game breaking. Don't let it halt your progress, just keep going, and when you figure out the problem, then you can fix it.
     
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  3. Muddy

    aa Muddy Muddy

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    I've seen this happen in quite a few maps lately. It's probably a Source bug.
     
  4. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Always use prop_static if possible. Prop_dynamic is only usefull for things that move.
    Ignore the flickering.
     
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  5. Lampenpam

    aa Lampenpam

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    Like tumbolisu already said, always try to use prop_static. If props are disappearing as prop_static then you were using a few props which only work as prop_dynamic.
    In the model browser you can check as which entity the model is avaiable. But almost all the prop you usually place in maps are available as prop_static
     
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  6. Zed

    aa Zed Certified Most Crunk™

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    The example that comes to mind is Nucleus. It's hard to look at.
     
  7. iiboharz

    aa iiboharz Meme Queen

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    I've seen this happening a bunch on mvm_rottenburg, in particular the barrier that the tanks smash through.
     
  8. RetroNuva10

    RetroNuva10 L1: Registered

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    Wow.. never thought I'd get so many comments in 2 days :O

    Thanks for the help. Yeah, on Nucleus, the "Nucleus" flashes when I shoot it..



    Cheers,
    -Ben.
     
  9. Fantasma

    aa Fantasma

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    Happens on my laptop but not my pc, probs a directx thing who knows.
     
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  10. Pocket

    aa Pocket func_croc

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    This hasn't been happening to me, but I wonder if it's related to the bug their Linux ports had early on.