Prop lighting texture issue

beefwellington

L1: Registered
Mar 5, 2008
28
0
Before I go on, I already searched and did not find a thread about this.


So whenever I place a prop_dynamic (like a capture point base or chalkboard) it has that pink and black checkered texture on the model when I load up my map in TF2. The writing on the chalkboard and green background to it show up find but its like the reflection of the model has that checkered texture. What am I doing wrong?
 

dirtyminuth

L5: Dapper Member
Nov 5, 2007
221
15
Quick answer: You need to build cubemaps. To do this, place an env_cubemap(point entity) in your map in Hammer, compile, and load your map in TF2. Once in the map, type "buildcubemaps" in the console. You many have to reload your map or restart TF2 to see the changes.

There is a more formal process floating around somewhere. Paging cubemaps expert to beefwellington's thread, cubemap expert to beefweelington's thread...
 

beefwellington

L1: Registered
Mar 5, 2008
28
0
Yeah I JUST remembered env_cubemap after i posted this. Couldn't think of it's name but I got it working thanks.