Prop letter signs: A, B , C

Discussion in 'Request Area' started by ScorpioUprising, Sep 21, 2011.

  1. ScorpioUprising

    aa ScorpioUprising

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    Hey, i'm looking for someone to make a prop sign for cp_standin. The sign would be circular (like the arrow holder on tc_hydro), but the inside would contain the letters for the three points on the map. I need the letter signs to be props as opposed to just using brushes and putting the overlays inside of the brushes because certain comp players run configs which remove overlays, meaning just putting the letters above the doors doesn't immediately direct people to the point. Likewise, the area I'm planning to put the signs is going to be a spytech spawn, so the wooden prop signs would look super ackward.

    If it was just a texture swap using existing tf2 assets, it would be the tc_hydro sign (cap_point_arrow_small.mdl) with skins for the center area that could show off the letter signs (sign116 and sign116b for example). If thats too much work, the black and white letter signs (sign085-87) would work, but I doubt it would take that much more effort to make six skins as opposed to three.

    I'll probably start workin on this on my own, but if anyone had any inclination to set this up (or to show me how to set it up) let me know.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Is there no end to stupidity? I mean really, I can't imagine overlays saving more than one frame per second even on a min-spec computer. Frankly I would say that if someone is going to such an extent for performance that they turn off signs, it is entirely their fault if they don't know where to go before learning the map.
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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    I agree, Booj, and I really hate anyone that would bitch about it.

    On the other hand these would be neat to have anyway.
     
  4. ScorpioUprising

    aa ScorpioUprising

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    I'm not going to defend their approach (though I do think removing overlays can "purify" the visual elements, making it easier to target opponents), but its not really up to me how they run their computer. Further, seeing as how I want to ensure a reasonable reception (especially with a new game mode) BEFORE it gets played in matches or something, visible signs would be awesome, allowing new players a smooth and clear introduction to the map, instead of any form of struggle and confusion.

    I knew someone would raise this issue in the negative. Probably should have addressed it to start with. Whatever, I see no reason to diss or criticize someone for customizing their own play experience. Thats why we play on PC IMO.
     
  5. ScorpioUprising

    aa ScorpioUprising

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    Additional thought: If I (or someone else) end up doing this, it might be good to put the arrow signs in as well. Those will probably require a bit of editing. The blue, and black and white are both rectangular where the red is roundish. I guess palate swap would be good in that case.
     
  6. Sergis

    aa Sergis L666: ])oo]v[

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    make brushwork signs :D

    edit: better yet, make brush signs embedded into wall and slap the overlay over them
     
    Last edited: Sep 26, 2011
  7. ScorpioUprising

    aa ScorpioUprising

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    Okay, so I'm dealing with the tangled mess of crazy shit that is comiling and recompiling props. Things are going okay (barring, this massive headache and horrible feeling in my stomache) but I'm having some trouble with the texture file for the prop I want. The signs for hydro are all animated, and the base underlying texture doesn't come up when I mess around with VTFedit, or it does but when I export it I end up with some shitty non alpha thing that wouldn't work if I was to get the other textures transposed on it.

    ANYWAY, pics:

    http://dl.dropbox.com/u/3492731/this is what i want.png
    http://dl.dropbox.com/u/3492731/this is what i get.png

    HELP 2 ME TO GET THE FIRST PICTURE NO THE SECOND PICTURE!
     
  8. waxpax

    waxpax L5: Dapper Member

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    Most people don't really look at their configs very closely; so, if the creator takes out overlays because he thinks you'll get 1-5 FPS more from it, you're just sort of stuck with it. I know because I updated to a new version of the config I use and it had removed overlays. I spent about 15 min looking thru the config, at console, and looking at other configs I had on hand to find the command I needed to change to regain overlays. (A lot of configs aren't annotated very well as to what each command does).

    The command to get overlays is: r_renderoverlayfragment 1 , btw. So, you could just have people alter that command, Scorpio, would help them on a lot of other maps as well.