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[Prop] Dumpster

Discussion in 'Models' started by lillbrorsan, Sep 23, 2008.

  1. lillbrorsan

    lillbrorsan L2: Junior Member

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    Now finished the model.

    [​IMG]

    http://toffe.kladdpapper.com/TF2_Dumpster.rar

    -----------------------------------------------------------------------------------------------------

    Well, someone requested this some time ago and well i am almost done with it, thought i lost the source files due to a format of my new pc, however i found the whole project intact, here is where i am at now:

    [​IMG]
     
    • Thanks Thanks x 2
    Last edited: Sep 23, 2008
  2. Apom

    Apom L6: Sharp Member

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    Looks nice, although I don't know if it will see much use in everyday mapping (the colors are good with respect to the TF2 style, but the plastic makes it feel to modern).

    I'm sure the person who requested it will be happyt, though :)
     
  3. FaTony

    FaTony Banned

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  4. YM

    aa YM LVL100 YM

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    Looks good so far. My suggestions:
    -more visible brush strokes on the blue
    -make sure its got an abiant occlusion map
    -make a red/blu/neutral coloured version
    -take off the fist logo and replace it with a more logical logo
     
  5. lillbrorsan

    lillbrorsan L2: Junior Member

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    Thanks for the reply Youme, i will replace the logo.
    Oh and it has an AO baked and the Blue/Red/Grey versiones are done.
     
  6. lillbrorsan

    lillbrorsan L2: Junior Member

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    [​IMG]

    Thats about as good as it gets, now to finalize everything and upload it.
     
  7. ArsenaL

    ArsenaL L1: Registered

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    How do you get your texture map so neat... is there a tool out there that does this or did you place all the faces on the UV map individually... i'm so confused on how to do this process efficiently :(
     
  8. lillbrorsan

    lillbrorsan L2: Junior Member

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    I did it all by hand really, just use the Create UVs in Maya and fiddle with it :D

    By the way, updated my first post with the actual model, see how it works.
     
  9. Sgt Frag

    Sgt Frag L14: Epic Member

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    Looks like a great model but SOOO CLEAN for a dumpster.

    I think chipped paint and rusty metal on corners, but goo drips down it would add alot of character.
     
  10. YM

    aa YM LVL100 YM

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    :( bad lighting on the front face, making it unusable -
    [​IMG]
    (both those faces are in direct sunlight!
     
  11. Jazz

    Jazz L5: Dapper Member

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    If you make a green color I will dl it. Not saying these look bad (they look GREAT) just saying I don't think I will need team-based dumpsters.
     
  12. YM

    aa YM LVL100 YM

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    Theres a grey one, thats nice and neutral
     
  13. lillbrorsan

    lillbrorsan L2: Junior Member

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    I will make a green one like the real ones if you really want it, but wont happen today.
     
  14. laghlagh

    laghlagh L6: Sharp Member

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    Reall, really good. I think, however, that the brush strokes should be less visible, but in larger numbers.
     
  15. YM

    aa YM LVL100 YM

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    But what's causing that dodgey lighting? Theres nothing on the texture that would make that side dark
     
  16. Snipergen

    Snipergen L13: Stunning Member

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    I would say smoothing groups but maya doesn't have that right?
    Make sure your .vmt is correct.
     
  17. Jazz

    Jazz L5: Dapper Member

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    Doh! Didn't realize that!
     
  18. ArsenaL

    ArsenaL L1: Registered

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    i'll use it. :)
     
  19. Nineaxis

    aa Nineaxis Quack Doctor

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    And now, I patiently await a payload map where the cart is a dumpster.
     
  20. lillbrorsan

    lillbrorsan L2: Junior Member

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    It's a bit big for that.