KotH Produce

Discussion in 'Map Factory' started by Uncuepa, Dec 26, 2014.

  1. Uncuepa

    aa Uncuepa

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    koth_produce is a king of the hill map featuring a green and rocky landscape inspired by CP_Coldfront's mid. The map focuses on heights and bloodshed, so enjoy that!

    This map is very unpolished, and is open to full feedback and changes.
     
    Last edited: Dec 27, 2014
  2. Uncuepa

    aa Uncuepa

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  3. Shogun

    Shogun L6: Sharp Member

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    I can see 4 health packs (albeit one is on the other side of the point) in the area in your second screenshot. Too many health packs will make medics useless and make holding an area very easy. Maybe get rid of a few. Overall, I like the direction this map is taking.
     
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  4. Uncuepa

    aa Uncuepa

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    For early versions, I like to put a good number of health and ammo packs around and see which ones are used the most, and keep those. If I only see one used when someone is on less that 50 health then I know it dilutes teamwork so I either remove it or lower it to a small. For early testing, this can affect flow, but in a linear KotH map, I doubt that will be an issue.
     
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  5. HQDefault

    aa HQDefault ...what

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    I really like this idea.

    I might steal this for future mapping projects.

    EDIT: btw- in your tunnel, just use mining tunnel supports. It's quicker, prettier, and more optimized than the ugly supports you put up.
     
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    Last edited: Dec 27, 2014