Problems with the Payload cart (Stucks at the end of a stage)

Discussion in 'Mapping Questions & Discussion' started by Nimelrian, Jun 13, 2010.

  1. Nimelrian

    Nimelrian L2: Junior Member

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    Hey guys,

    I'm creating my first map right now, and I've got a problem with the cart at the end of a stage.
    It should go down vertical through a trapdoor (Like in Goldrush or Hoodoo), so I set up 2 path_track entities under the last CP, and changed their Z-axis to 270, so that the cart should face the same direction while it's following the vertical path, as it faced on the way to the CP.

    But when the car passes the path_track of the CP, it goes down and begins to spin, ending up with the front in the ground. You can see it on this video: http://www.youtube.com/watch?v=xCALkxaFpcA.

    Here's a picture of the path_tracks and it's properties:
    [​IMG]

    Maybe you can help me fixing this.

    Btw., sorry for my language, I'm german :D
     
  2. DjD

    DjD L5: Dapper Member

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    Have you looked at the decompiled goldrush map? (in hammer open the goldrush.vmf)
    you can compare it with ur map and maybe find the solution.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I believe the problem might be that the next path, the one it teleports to for the next stage, also needs to have the angles set the same. Otherwise it will start trying to turn as it approaches.
     
  4. Nimelrian

    Nimelrian L2: Junior Member

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    I looked at the goldrush file, of course.
    In fact, there is no next stage right now, just the first stage.
     
  5. Nimelrian

    Nimelrian L2: Junior Member

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    Maybe this pic of the cart is helpful to you, i thought about the func_train's origin (Middle of the picture) as the main problem, but I'm not sure.
    [​IMG]
     
  6. DjD

    DjD L5: Dapper Member

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    i dunno, but it somehow looks like the origin (blue sphere) of the nodraw brush would be in the air.
    right click on the nodraw brush in 2d view and select "center origin".
    should fix that
     
  7. Nimelrian

    Nimelrian L2: Junior Member

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    Yes, it is in the air, because I followed the payload-tutorial on the dev.wiki.

     
  8. DjD

    DjD L5: Dapper Member

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    k then leave it that way, I was wrong...
     
  9. alecom

    alecom L8: Fancy Shmancy Member

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    Yeah I always hate those cameras being inside the cart ):
     
  10. Karnage

    Karnage L3: Member

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    I had problems like that that were to do with the cart getting caught on geometry as it descended into the hole, or that's what I thought anyway, because it fixed when I made the hole bigger
     
  11. Nimelrian

    Nimelrian L2: Junior Member

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    Doubled the hole's area, nothing changed.

    Edit: Copied the path_tracks from the Gametype Library, works now, dunno why^^
     
    Last edited: Jun 14, 2010