Okay, so the general idea for making a 5-CP linear map is when there's one point left for one team, that team faces longer respawn times, while the attacking team's respawn times are shortened. What I'm doing now is sending tf_gamerules a SetXTeamRespawnWaveTime >> Y input. That works fine when I'm testing the map by myself. So let's say I'm on the team with one cap left, and the average respawn time is 15s. But when I add TF Bots, that respawn time skyrockets to 25-30 seconds. How do I keep these respawn times consistent, regardless of how many players are in a server?