Problems with payload cart/HUD

phoenixwhitefire2000

L1: Registered
Apr 8, 2022
6
0
I was following the official Creating a Payload Map tutorial, and I tried to play it in game, but I found some problems.

-The last checkpoint isn't shown on the HUD at the bottom of the screen, only the 2 midpoints.
-The cart just stops moving after capturing the 1st midpoint.

After capturing the first midpoint, the HUD shows no one is pushing the cart (even if there's someone near enough to be in the trigger) and the cart will start moving backwards after some time, but will stop after a little because the path_track entities behind it get disabled after capturing (as in the tutorial).

I've tried looking around, but I couldn't find anything like this bug, but maybe I'm just not checking the right place.
 

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Last edited:

phoenixwhitefire2000

L1: Registered
Apr 8, 2022
6
0
I skimmed through it and saw this:

"Sets the trigger_capture_area's control point to the next one."

I looked through the official tutorial and found that I hadn't made the output to set the next capture point of the cart. Whoops!

Although, I still have the issue where the final capture point isn't on the HUD.