Problems with func_train_watcher and HUD.

Discussion in 'Mapping Questions & Discussion' started by Obliterous, Mar 4, 2010.

  1. Obliterous

    Obliterous L1: Registered

    Positive Ratings:
    I'm building a PL map that has multiple POSSIBLE capture points (that all work) but am having problems getting the HUD to update properly.

    In order to handle the multiple capture points, I've added multiple func_train_watcher entities, of which only one is enabled at a given time.

    My issue is that the progress display bar does not properly display the carts position relative to the capture point unless it is on the path that is enabled at the start of the map.

    Does anyone know how to reset the progress bar so that it will reflect the CURRENTLY active func_train_watcher?
  2. lana

    aa lana Currently On: ?????

    Positive Ratings:
    The team_train_watcher is a very strange device. You should probably have a team_train_watcher for each possible path the cart will take.