Hi togther, I am currently trying to use the texture floor_tile_reflect in a TF2 map. The problem is that whenever I use it in Hammer, everything underneath becomes transparent. Ingame you can see the texture normally, but it's not solid and you fall when walking over it. Is that a known bug? Or am I doing something wrong? Is that even a texture? I can remember that this texture worked years ago. Ah, while compiling I´m going to the get the following messages: Building Faces...error: material METAL/IMETAL001 doesn't have a $bottommaterial error: material TILE/FLOOR_TILE_REFLECT doesn't have a $bottommaterial error: material METAL/IMETAL001 doesn't have a $bottommaterial error: material TILE/FLOOR_TILE_REFLECT doesn't have a $bottommaterial
floor_tile_reflect uses the water shader I believe? You need a solid brush underneath it if you want to walk on it, and you'll get splashes if there isn't an invisible solid material over it, like a brush textured with blockbullets