Problems with floor_tile_reflect

Discussion in 'Mapping Questions & Discussion' started by [≧ℍ≦] Thymopat, May 4, 2019.

  1. [≧ℍ≦] Thymopat

    [≧ℍ≦] Thymopat L1: Registered

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    Hi togther,

    I am currently trying to use the texture floor_tile_reflect in a TF2 map. The problem is that whenever I use it in Hammer, everything underneath becomes transparent. Ingame you can see the texture normally, but it's not solid and you fall when walking over it. Is that a known bug?
    Or am I doing something wrong?
    Is that even a texture?
    I can remember that this texture worked years ago.

    Ah, while compiling I´m going to the get the following messages:
    Building Faces...error: material METAL/IMETAL001 doesn't have a $bottommaterial
    error: material TILE/FLOOR_TILE_REFLECT doesn't have a $bottommaterial
    error: material METAL/IMETAL001 doesn't have a $bottommaterial
    error: material TILE/FLOOR_TILE_REFLECT doesn't have a $bottommaterial
     
    Last edited: May 4, 2019
  2. DrSquishy

    aa DrSquishy ???

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    floor_tile_reflect uses the water shader I believe? You need a solid brush underneath it if you want to walk on it, and you'll get splashes if there isn't an invisible solid material over it, like a brush textured with blockbullets
     
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  3. henke37

    aa henke37

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    The shader isn't the issue here. The issue is the surface properties.