Problems(I have researched)

Discussion in 'Mapping Questions & Discussion' started by r3dw3r3w0lf, Feb 21, 2010.

  1. r3dw3r3w0lf

    r3dw3r3w0lf L1: Registered

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    Ok, i give up. Why is it i have so many problems and i look it up like 10 times for each one and i got nothin.:facepalm:

    List of bugs:
    -Control point bright white
    -Floors in spawn are Purple boxes on the floor.(yes i have cubemaps)
    -Teleporter wont work, i set it to clients and everything.

    I added a cubemap on top of the point and i also added a cubemap above the floor in the middle of both spawnrooms. I reloaded the materials in game AND i built my cubemaps so i am clueless.:mad:

    Not to mention the teleporters do NOT work. Trigger_teleport for the starting point and info_teleport_destination for the ending and i have client ticked for trigger_teleport.

    http://img168.imageshack.us/img168/5379/hl22010022116485092.png
    http://img251.imageshack.us/img251/6019/hl22010022116480458.png

    -r3d
     
  2. Micnax

    aa Micnax I maek map

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    Try disabling HDR when you compile.
     
  3. Cynick

    Cynick L4: Comfortable Member

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    The proper way to build cubemaps IIRC is: (non-HDR compile)
    Code:
    sv_cheats 1
    mat_specular 0
    buildcubemaps
    mat_specular 1
    map <yourmapname>
    
    For an HDR compile:
    Code:
    sv_cheats 1
    mat_specular 0
    mat_hdr_level 2
    buildcubemaps
    mat_hdr_level 0
    buildcubemaps
    mat_specular 1
    mat_hdr_level 2
    map <yourmapname>
    
    If you don't do mat_specular 0, the cubemap will render, but the glowing pink and black will reflect in your cubemaps.
     
  4. r3dw3r3w0lf

    r3dw3r3w0lf L1: Registered

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    well that made my map brighter and fixed control point being bright as hell but the floors still the same AND I recompiled cubemaps and reloaded materials. o_O
     
  5. r3dw3r3w0lf

    r3dw3r3w0lf L1: Registered

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    the non-HDR method made them look sort of wierd like sunburnt. Very very bright. Trying regular HDR now.
     
  6. r3dw3r3w0lf

    r3dw3r3w0lf L1: Registered

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    :( picture looks like it after both you just showed me.

    [​IMG]
     
  7. r3dw3r3w0lf

    r3dw3r3w0lf L1: Registered

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    K, changed texture and unticked HDR so everythings fixed now what about the teleporter, any good tutorials?
     
  8. Cynick

    Cynick L4: Comfortable Member

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    Disregard. kthx
     
    Last edited: Feb 21, 2010
  9. r3dw3r3w0lf

    r3dw3r3w0lf L1: Registered

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  10. The Political Gamer

    aa The Political Gamer

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    Huh? No they put it back in a bit later.
     
    • Thanks Thanks x 1
  11. Tehrasha

    Tehrasha L3: Member

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    Yeah, I was gonna say... all of my teleports work.

    trigger_teleport
    Remote Destination: <target_name>
    FLAG: Clients

    info_teleport_destination
    name: <target_name>
     
  12. Cynick

    Cynick L4: Comfortable Member

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    Apologies, I was under the impression that they were still broken. :facepalm:
     
  13. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    and that was point_teleport anyway, entirely independant from trigger_teleport.