yeah i do, can't i fix it somehow?Do you have multiple sources of water on the map that aren't at the same height level? I believe this causes problems like that.
Nope, it's a Source engine limitation. You can't have either real-time reflective water or water that refracts on two different heights if they're visible at the same time.yeah i do, can't i fix it somehow?
I believe it's r_lockpvs 1Wait, freeze the PVS? What's the command for that? I've never even heard of such a thing.
No guarantee that it will fix it. I had just 1 surface in my map and that one already messed up in similar ways: http://tf2maps.net/threads/broken-water-not-a-leak.26524/Do you have multiple sources of water on the map that aren't at the same height level? I believe this causes problems like that.
if I understand this right: https://developer.valvesoftware.com/wiki/PVSAlso, i dont know if lockpvs also does take areaportals into it, but if it does and you use them you should disable the areaportals aswel