I'm working on a payload map with mort and at the moment having only one issue that prevents me from uploading the map for testing. The problem is getting players to spawn not only in the correct spawn room, but also in the correct order. There are two capture points before the end of the map. Each team gets has a new spawn as the map progresses. In all, there are 6 spawns, 3 for each team. Unfortunately, after tweaking and setting the rooms right, the players start in their respective rooms, but after the first point is captured, they wind up in the wrong rooms. I've used a team_control_point_round and assigned the spawns for the right team. How do set up the other spawns to work accordingly?